What is mcMMO?¶
McMMO’s main function is to incorporate an RPG-like skill system that players have access to right from the beginning. Depending on how much a certain tool is used or a certain action is performed, players will gain experience that will eventually add bonuses such as double drops, rare drops, or ability enhancement.
McMMO can drastically enhance everyday activities, such as mining, farming, or digging, where the special abilities can speed up the process and in some cases, give better item drops. McMMO is also widely used by players who like to partake in PvP, whether it be in the PvP world, or a private arena, McMMO is an opponent of its own and can affect the outcome of a fight in a skilled users hands. McMMO also has a competitive side to it, players race one another to see who can achieve a higher power level or skill level first.
A player’s power level can be determined by adding their total levels of all their skills (use
/mcsb keep to test it out yourself). The power level itself has no true effect, aside from being a goal to strive for.
Skills are Broken into 3 Categories, Gathering, Combat, and Miscellaneous.
Excavation in McMMO provides a passive ability to dig more blocks and find treasures buried beneath the earth. What you find is based on your skill level and the type of material you are excavating. The drops that are found from breaking blocks range from glow stone dust to discs and can turn a routine digging into a great profitable excavation.
XP Gain: Experience is gained by using a shovel to break dirt, grass, sand, and clay.
Giga Drill Breaker
Right-clicking with a Shovel in hand will activate Giga Drill Breaker. For a short period of time, it will allow you to instantly break any block that is most effective when broken with a shovel. The duration depends on the level.
Each time you dig a block, there is a chance to obtain items you would not normally get from digging. These drops can make some extra money, or be used to craft some useful items. Items/Blocks/Levels/Drop Chance: Glowstone (Grass, Mycelium, and Dirt): level 25 [5%] Slimeball (Clay): level 150 [1%] Egg (Dirt): level 250 [1%] Gold Music Disc (13) (any): level 250 [0.05%] Apple (Grass and Mycelium): level 250 [0.1%] Green Music Disc (cat) (any): level 250 [0.05%] Red/Brown Mushroom (Dirt and Mycelium): level 500 [0.5%] Cake (any): level 750 [0.05%]
Materials that give EXP: Grass, Dirt, Clay, Mycelium, Snow, and Soul Sand
Fishing is a skill that enhances fishing in Minecraft. Fishing skills are all passive. “It’s more than a challenge to make Fishing rewarding and interesting enough to spend time on, so what we’ve done is gone the traditional RPG route. When you fish you will have a chance to find treasure. Among this treasure, you can find magic items. You will find better items as your skill progresses and the chance of finding magic items will also increase.” – mcMMO Team.
At skill level 150+ you will be able to hook items off of mobs, allowing an easier way to farm certain mob items. For example, if you desperately need eggs you can simply use the fishing rod to obtain the item by casting your line into a chicken.
XP Gain: Experienced is gained by catching fish or treasures with a fishing rod, or by shaking items off of monsters and animals.
This passive ability improves the chance of catching a fish, this means that it will take less time before you get a bite! The ability activates when you’re fishing in a boat or while you’re fishing in an ocean biome. Unlocks at level 125
This ability allows you to fish in icy biomes. Cast your fishing rod on an ice block and a water hole will appear. Unlocks at level 50
Player has a chance to find random items in addition to the fishes they reel in. Chance and quality of items increase as Fishing skill is leveled up!
There is a 6.12% to 25% chance for the item pulled to be randomly enchanted. The strength/level of enchantment and odds of the said item being enchanted depends on the Fishing level and Treasure Hunter Tier.
Magic hunter is the probability of fishing an enchanted treasure with the probability of an enchanted item appearing, starting at 6.67% (rank ⅕) at level 1-199, and increasing by 6.67% per 200 Fishing levels. At level 800, the probability caps at a maximum of 33.3% (rank 5/5).
Sometimes the message “You feel a touch of magic in this cast.” will appear to indicate the skill activating.
From fishing level 150 onwards, the player will be able to shake items loose from mobs by hooking them with the fishing pole.
Shake can be used repeatedly for a large number of items depending on the remaining health of the mob (Fishing Rod deals 1 damage to mobs). For instance, a Skeleton at full health can drop up to 37 arrows before they die.
Herbalism provides a series of benefits tied to food items in the Minecraft universe, including improved healing from some food, extra effects on seeds, and improved harvesting on every kind of plant, including mushrooms.
XP Gain: Experienced is gained by harvesting crops, picking up flowers or plants.
Right-clicking while holding a hoe activates Green Terra. Effects while activated:
Chance to get 3x drops from harvesting plants. 100% chance to convert the following blocks as long as you have seeds in your inventory by left-clicking the blocks:
Cobblestone into Mossy Cobblestone Stone Brick into Mossy Stone Brick Dirt into Grass
An active ability that turns blocks into their plant-related counterparts. Green Thumb is triggered by right-clicking the blocks listed below while holding seeds, however, it has a low trigger chance unlike Green Terra, and the seeds will be consumed even if it fails.
When successful, using Seeds on Cobblestone turns it into Mossy Cobblestone, Smooth Stone Brick turns it into Mossy Stone Brick, Dirt turns it into Grass Block
An active ability that turns dirt & grass into mycelium. Green Thumb is triggered by right-clicking the blocks listed below while holding red or brown mushrooms, the mushrooms will be consumed even if the ability fails.
When harvesting fully-grown wheat, there is a chance for the player to instantly re-plant the wheat. The growth stage of the planted wheat is based on the Herbalism level. This skill does not require seeds to trigger, nor will it consume the seeds in inventory.
Your past experience with growth hormones has taught you how to get the most out of your food. This passive skill increases the amount of hunger herbalism foods restores as your Herbalism level increases.
Hylian Luck gives players a passive chance to find treasures. Drops are rewarded when breaking:
- Dead Bushes
- Flower Pots
Grass/Saplings/Dead Bushes drop Melon Seeds, Pumpkin Seeds, or Cocoa. Flowers drop potatoes, carrots, or apples. Flower pots break Emeralds, Diamonds, or Gold Nuggets.
You have a 1% chance at level 100 for this drop to occur every time this block is broken, The chance goes up by 1% every 100 levels, so at level 1000% you’d have a 10% chance for the drop to occur.
Woodcutting is a skill that is centered around using an axe on wood, giant mushroom stalks, and leaves.
XP Gain: Experience is gained by using an axe to break wood or giant mushroom stalks.
Tree feller is an active ability. It is activated by right-clicking with an axe in hand and breaking the bottom log of a tree. All the logs above the one destroyed will be destroyed as well. Tree feller uses two axe durability for every block destroyed. If the user’s axe breaks while using Treefeller, the user will suffer damage and no additional blocks will be destroyed, besides the one the axe was broken on. The duration of Treefeller starts at 2 seconds, increasing one second every 50 levels without bound.
Leafblower is a passive ability unlocked at level 100. It allows the user to break leaves with an axe very quickly; When using leafblower, leaves are destroyed to have a 10% chance to drop saplings.
Double Drop is a passive ability that gives the chance for wood blocks to drop two, instead of one. The chance increases .1% at every level, for a maximum of 100% at level 1000.
Mining is a skill that provides a passive ability to increase drops from ores and it has two active abilities. One active ability allows you to break blocks faster and the other “Blast Mining”, allows you to use TNT as a mining device.
XP Gain: XP is gained by breaking stones and ores using a pickaxe.
Super Breaker, while activated (by right-clicking with a pickaxe in hand), will add Efficiency V on your pickaxe, for a period of time depending on your mining level. If your pickaxe already had an Efficiency enchantment, 5 levels will get added to the pickaxe’s previous enchantment.
The duration of the skill starts at 2 seconds, increases by 1 second every 50 levels, up to 22 seconds at level 1000.
Cool downtime is 240 seconds by default unaffected by level. This ability also allows you to triple the chance of getting double drops.
Instead of using a pickaxe to break blocks, Blast Mining is done with TNT and Flint & Steel. This ability is activated by crouching and lighting TNT with a Flint & Steel. At higher levels, the player will receive Triple drops and no debris. As the number of drops gained from the explosion increases with your Mining level, so does the radius of the explosion. Damage taken by TNT lit with this ability is decreased, but not negated.
Note that normally TNT drops 30% debris. Also, the blast radius of TNT increases at levels 250, 500, 750, and 1000.
Each time you level up in mining you get a 0.1% chance of getting 2 drops with every mine of an ore. For example, a level 500 miner will have a 50% chance to get a double drop from one ore! Double drops work on all materials that are gathered fastest with a pickaxe. (Stone, Ore, etc)
Unarmed is a combat skill; it uses the player’s empty hand as a weapon. It includes many perks, such as disarming, deflecting arrows, higher base unarmed attacks, and more.
XP Gain: Experience is gained by using your bare hands in combat. (E.g. fighting with empty hands)
Berserk is an active ability that, for a short time, increases unarmed combat damage by 50%. It is activated by right-clicking a block with an empty hand, then punching a mob or block. Not only does it increase damage, but it can also very quickly break weak blocks, such as Dirt, Sand, and Clay; it can also turn Stone Bricks into Cracked Stone Bricks. While Berserk is activated, blocks can’t be picked up.
Berserk starts at 2 seconds, but can be increased 1 second every 50 levels infinitely; it is not limited by level 1000.
Iron Arm Style
Iron Arm Style is a passive ability that increases the base unarmed combat damage. It starts at a 3 damage point bonus; added to the vanilla Minecraft punch, it gives a total of 4 damage points or 2 hearts. It increases by 1 point every 50 levels until it hits a bonus of 8 damage, or 9 damage points total, at level 250.
Arrow Deflect is a chance for arrows shot at the player to do no damage. It increases by .05% per level, with a cap of 50% at level 1000. It only works with arrows shot by players and does not work with arrows shot by mobs.
When the player hits an opponent while unarmed, there is a chance for the player to disarm the opponent, causing the weapon to be dropped. The chance increases by .03333% per level, with a max of 33.33% at level 1000.
Iron Grip gives a chance for a successful Disarm to be counteracted. The chance for a successful Iron Grip increases .1% at every level, for a maximum of 100% at level 1000.
Archery skill looks to change that by providing damage boosts as your Archery level progresses, not to mention that you can eventually daze players, providing a very hampering PvP effect.
In addition to this, higher levels of archery will let you retrieve arrows from corpses.
Archery’s abilities are all passive abilities.
XP Gain: Experience is gained by using a bow and arrow in combat.
This passive ability increase the amount of damage you can deal with bow and arrows. Gains +10% extra damage every 50 levels, with a maximum of +100%. The damage will never exceed 9 though, preventing one-shot kills in PVP.
Who needs an infinity bow anyways ?- Chance to recover arrows from an enemy killed by the archer. Gains 0.1% per level up to 100% at skill level 1000.
Forces your opponents to look straight up for a short duration, this becomes very annoying in PVP for the affected since it disrupts their attacks.
Swords add abilities that allow you to add bleed effects to your attacks and counter the enemies’ hits.
XP Gain: Experience is gained by using a sword in combat.
Activated by right-clicking while holding a sword then slashing a mob or player. Deals +25% damage and apply Bleed+ to enemies within a small radius of your target. Bleed+ will last 5 ticks regardless of level. With Serrated Strikes active, any person hit by the AoE Bleed will bleed for 150% of the normal duration, 9 ticks or 4 and ½ hearts. The number of enemies you can apply Bleed+ to will depend on the Sword material.
Causes enemies to take damage every two seconds. If you apply to bleed to a mob, it will bleed until the effect wears off or death, whichever comes first. The duration of the bleed is increased by your sword skill.
At level 1000, Bleed will last for 6 ticks damaging ½ heart per second, for a total of 3 hearts. The chance to apply bleed is 0.1% for every skill level in Swords, with a max cap of 75% at level 750.
Bleed normally lasts for two seconds, however, if your Swords skill is above 750 it will last for one tick longer than normal.
Bleeds can have their duration increased if another Bleed is applied.
(e.g. if the player has Bleed with 3 ticks remaining and another 3-ticks Bleed was applied, Bleed will last for 6 ticks in total.)
A counterattack takes the damage done to you and returns half to the attacking person or mob. It will not work if you have half a heart remaining. The chance to perform a counterattack depends on your Swords level and increases by 0.05 per level.
Counterattack will not work on projectiles (Ranged Weaponry, Arrows, Ghast’s Fireballs, etc.).
The Max Counter Attack Percentage is 30%
Axes is a combat skill, players can use an axe as a weapon. Abilities such as Skull Splitter and Critical Strikes ensure that your trusty axe can obliterate any foe.
XP Gain: Experience is gained by using an Axe in combat.
Area attack ability. Deals half the damage to surrounding mobs / Players
Allows critical hits that cause double damage to mobs and 1.5x damage to players.
Adds extra damage every 50 levels up to level 200.
Gives a chance to increase damage to armored foes.
Bonus damage and similar effect as knockback II.
Taming allows you to summon, examine and use pets as an effective support in combat.
XP Gain Experience is gained whenever one of your wolves damages an enemy.
Call of The Wild
Summons an animal to your side. To use it hold 10 bones for Wolf, 10 Apples for a Horse, or 10 fish for Ocelot, and hold shift while left-clicking.
Animals summoned with “Call of the Wild” will have a custom name and a limited lifespan.
Left-click on the pet to use. Shows the pets owner’s name and its health.
Whenever tamed wolves attack a target, there is a chance that they will inflict a critical strike that applies bleed.
Fast Food Service
Unlocks at level:50 Gives the wolf a chance to heal on the attack. Chance to heal: 50%
Unlocks at Taming level: 100 Gives the pet phobia to lava and cactus and makes it immune to fall damage.
Unlocks at Taming level: 250 Reduces damage to the pet and gives fire resistance.
Unlocks at Taming level: 375 Wolves regain health when damaged by magic or poison.
Unlocks at Taming level: 500 Reduces explosive damage to the pet.
Unlocks at Taming level: 750 Adds damage bonus to the pet’s attack.
Repair is one of the parent skills of the first child skill, Smelting. It can be used to repair tools and armor on Blocks of Iron.
XP Gain: Experience is gained whenever you repair an item on an Iron Block.
Increases the amount of durability repaired.
Gives a chance to double the amount repaired
Breaks apart tools and armors using a gold block but can only be applied to fully repaired items.
Gives a chance to keep the enchantments either fully or at a reduced level.
Acrobatics is a skill that allows negation of fall damage through passive and active skills, Roll and Graceful Roll, as well as combat damage negation with the passive skill “Dodge”.
XP Gain: XP is gained by taking fall damage, as well as successfully dodging. 120xp is awarded for each half heart of fall damage taken (without dying upon impact). The player can fall a maximum of 23 blocks without feather falling boots or rolling; it will result in 2280xp.
80xp is awarded for each heart of damage taken when a Roll or Graceful Roll has been executed, including the damage that would have been taken without the roll. Because of this, 2960xp is the maximum experience that can be gained without Feather Falling boots, with a Graceful Roll, at the height of 37 blocks.
Feather falling boots multiply the experience gained from acrobatics by two, regardless of the level of boots.
A successful dodge is awarded 120xp
Although damage taken from Ender Peals is considered to fall damage, there is no experience gained from it. After teleportation, there is a five-second cool-down period where the user cannot gain any experience in Acrobatics, from falling or dodging.
Graceful Roll is an active skill; it is activated by sneaking while falling. It is only effective if the sneaking is started 20 blocks or fewer before impact. At every level, the chance for a successful Graceful Roll is increased by .2%, with a cap of 100% at level 500. It can negate up to 14 damage points or 7 hearts.
Rolling is a passive skill that allows the player to reduce fall damage. At every level, the chance for a successful roll increases by .1%, with a maximum chance of 100% at level 1000. As rolling is a passive skill, it will be activated simply by taking fall damage. When activated, it can negate up to 7 damage points or 3.5 hearts.
Dodging is a passive skill that halves combat damage taken; this includes Creeper explosions, Skeleton arrows, etc. Its max chance is 20%, at level 800; each level its chance increased by .025%.
Alchemy is about brewing potions. It provides a speed increase in the potion brew time, as well as the addition of new (previously) unobtainable potions.
XP Gain: XP is gained by brewing potions. The amount of XP you receive depends on what stage of potion you are brewing.
There are four stages of potions; base potion, regular potion, a potion with one amplifier, and a potion with two amplifiers. There is also a special potion stage for when you switch amplifiers, e.g. you add Redstone dust to a level II potion.
Catalysis speeds of the brewing process, with a max speed of 4x at level 1000. This ability is unlocked at level 100 by default.
Concoctions allow the brewing of more potions with custom ingredients. Which special ingredients are unlocked is determined by your Rank. There are 8 ranks to unlock.
Important things to note about these custom recipes:
- The custom potions created only by unlockable recipes will always be colored red like an instant health potion, regardless of the effects.
- The custom potions created only by unlockable recipes cannot be empowered using glowstone or Redstone dust.
- Attempting to brew gunpowder or Dragon’s Breath into the custom potions created only by unlockable recipes will result in an Uncraftable Splash or Lingering potion, respectively. This potion has no effect. However, using gunpowder or Dragon’s Breath on an awkward potion and then adding the custom ingredient last will result in a Splash or Lingering potion of the proper effect, respectively.
- Ingredients that have been named in an anvil can NOT be used in Alchemy’s custom recipes, and will not receive the Catalysis brewing speed boost. (i.e. a Slimeball named “Fred” can NOT make a dull potion, and a Fermented Spider Eye named “RIP George” will brew at regular speed regardless of the brewer’s Alchemy skill.)
Smelting is a child skill of Mining and Repair. The effective Smelting level is the average of the parent skill levels. Smelting was the first child skill added to McMMO.
Fuel Efficiency is a passive ability of Smelting that makes the burn time of fuel in a furnace extend. Each level increases the efficiency multiplier by about 0.04. For example, Fuel Efficiency reaches 4x at level 1000.
This ability will grant a second piece of whatever you’re smelting, whether it logs to charcoal, iron ore to iron, and even gold ore to gold. The chance of the player doing a second smelt increases 0.1% per Smelting level. At level 1000, you have a 100% chance of getting a second smelt.
Vanilla XP Boost
The Vanilla XP Boost ability is passive, like all Smelting abilities are, that grants more experience from a furnace when you smelt materials or ores such as iron ore, oak logs, and sand. The more levels you increase in the smelting skill, the more experience you will gain when you smelt something in a furnace. Like all abilities, Vanilla XP Boost caps at 1000 levels.
Party levels may be set to unlock at specific party levels. Parties let you create a group of people you can talk to without public chat listening to your conversation. Only if you are a party leader can you pick the games that your party plays.
You must add
/mcmmo:party before all the below commands